



Maskars Oblivion Overhaul already doubles damage for everyone so at least the power attack fix is not necessary there, though the creature damage fix can still be used.īlocking is more effective.
#Combat reloaded full screen mod
The mod also comes with a feature to give elemental damage to hand to hand and other useful things all of which are optional, so it is really a good addition to my mod. The creature damage fix is fine at default settings. You can double the defaults for the purpose of this mod. I use the power attack fix in the tweak collection of migck, which gives creatures extra damage on power attacks that they do not get in vanilla, so their damage becomes more appropriate to the visual style of the attack as well. So loosing your weapon should be rare now if you play smart.įor creatures there is no universal damage setting and I didn't include one because it is already well handled by other mods. The chance to disarm your opponent via perk is higher and scales with skill level, but can be mitigated by blocking, especially with a shield. That also means fortifying strength is now worth something and uncapping attributs becomes a good way to still increase your damage at higher levels.(Uncapping skills does not make that much sense to me) In the vanilla formula it hardly mattered, now both components are important for your total damage. Power attacks are rebalanced, forward is now most powerful as it has the highest momentum. A master in hand to hand can knock enemies down with the forward power attack. Hand to Hand damage is 50% higher, which also means it will do more fatigue damage as well. The game is infamous for damage sponginess of both player and enemies so I don't think this needs any further explanation. With my default settings the mod works like this:Īll weapon damage is doubled. Sneak attacks can also be adjusted, daggers and shortswords may get a bonus to make them more effective assassination weapons. You can adjust all combat related game settings I found important as well as enable various other tweaks I found useful to remove annoyances or make combat a little more tactical.
#Combat reloaded full screen mods
In conjunction with a few other mods that are good enough that I didn't find it necessary to duplicate any of their function here it can be used as a medium sized overhaul of the vanilla combat system (if you are content with the still rather basic mechanics) or as an addition to other mods to tweak certain aspects of combat these mods possibly neglect. So I put together a comprehensive and configurable collection of tweaks that I found are able to fill this gap. There are various big combat mods out there that come with completely new mechanics and a lot of minor tweak mods that improve it here and there, but I couldn't find any comprehensive mod that fixes up the vanilla system without turning it into something else entirely and also keeps it somewhat challenging long term.
